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Playyoo Launches Full Public Beta; Pushes Mobile Casual Gaming
Casual gaming is hot, has been hot and will continue to be hot — and it’s easy to realize why outside of the "fun factor" – because women are the most popular casual gamers and they click ads. Will mobile casual games become a significant percentage of overall casual gaming as more people move to devices that can handle more than simple Tetris?
Playyoo wants to own the mobile casual games market and is opening their gaming aggregator to the public. So far the company reports mobile users in 82 countries on 162 mobile networks since their preview release last October.
To get developers excited about developing on Adobe Flash Lite, Playyoo is sponsoring the Playyoo Game Contest, which offers $25,000 USD in cash prizes for the best mobile casual game built on Flash Lite.
The game stream on Playyoo offers recommendations based on your profile and your friend’s. The site itself could use some polish – looks a bit loose around the ends in terms of design and usability. While I thought the company was located in London, several of their job openings are listed in Switzerland. I’d suggest they add some company and contact information and get rid of the "coming soon" pages.
Other popular casual gaming sites include AddictingGames (which drove over 1 million plays to a game I created about six years ago) and newcomers Kongregate and CasualGems which uses digg-like voting to determine which games should appear on the home page.







Hi, I think mobile casual games are starting to be very popular, but I think Flash on mobile phones is not a good way how to go. Java (J2ME) is better, its supported by more mobile phones right now.
We do it in Java at http://www.cotopia.com , where anybody can play multiplayer mobile casual games.
We were experimenting with Flash Lite, but its not supported much.
You left out http://www.iwon.com, I’ve been playing there since 1999. They recently revamped their page, more giveaways and more games.