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Unstructured vs. Structured Social Media
This is a short post I want to put out there to get discussion going on structure in social media. As I’m still thinking about talk tools, and short-form messaging ("status culture") in particular, I’m having to contend with some tricky conceptual stuff around structured user experiences. Facebook and other social networks are much more structured than twitter, status updates, and short-form messaging. From a Ui and user experience perspective, these tools bring a lot of order and organization to user actions and interactions. That has the benefit of limiting noise and of creating a lot of different sub-system of user actions. Games, gifts, leaderboards, rankings, ratings, post vs comment types, tags, social navigation, what have you. Stuff I and others have written about in terms of pattern languages and design approaches.
Twitter and its kin are unstructured. I’ve come up with the proposition that when structure is under-determined in site/system architecture, social practices handle the organization of experience. The burden of structure is shifted from architecture to interaction handling.
Different types of talk are well documented. Erving Goffman’s symbolic interaction has made huge contributions to our understanding of forms of talk as "framed" encounters. Framing happens in time, in positioning of actors, in turn-taking, "keying" and "footing" changes related to statements and what they mean. But facework is critical to his analyses. Not to mention use of body language, eye contact, tone of voice and so on.
What are the possibilities of open systems of talk? I’ve begun thinking about this from the perspective of multiple personality types and frankly it’s getting ugly. How does a socializer relate to a pundit? What kind of twitter activity attracts a harmnonizer? Does an inviter look for retweets? It’s simple with a single user model, but more realistic if we can account for the different kinds of user personalities and what they are competent and interesting at doing online.
Since social practices emerge on social media without any directed guidance and only through the undirected participation of users who each have their own reasons for doing what they do, the challenge of designing for emergent practices is a tough nut indeed. Where is the threshold for the emergence of a particular practice? And what’s the upper limit for an open tool’s population — the limit point beyond which it drowns in its own unstructured noise?
I was thinking last night about some cool things to do on twitter, for example. But which I haven’t seen. There are four ways to contextualize a tweet: the accountname, pic, @name, and hashtag (#). The rest is the tweet statement itself. So I know a tweet from /bbcnews is news. Or it could be indicated #worldnews. Or the pic could be the bbc logo.
Given these limited means of contextualizing a tweet — that is, providing cues to the reader as how to read it — there is still a lot that one could do.
Eg.
–Use an #clickmypic as a clue. Create a user pic that is legible only in orig size (viewed on profile page). Embed a message or clue in the pic. Tweets could then be created that were:
- trivia pursuit questions: the pic is the category
- save the planet: the pic is a question, e.g. what’s your contribution this wk? Response is whatever small thing you’re doing this wk to save the planet
- coupons/discounts — viewable only if you expand the pic size
- movie character — the reply should be the movie the tweeted movie quote comes from:
–A #tagyourit game. Self explanatory
–#onethingyoudontknowabout me. ditto
–#soundtrack (what i’m listening to)
–#flixsterquiz (never-ending flixster movie quiz question)
There could be tons of these small twitter games, with @naming for pass along. I’d like to see a brand try something like this out. It seems to me that the creative possibilities for open or unstructured talk tools are huge — all that’s needed is the creative, and a simple-enough or familiar enough game structure to make it fairly obvious how to play. (The game rules supply structure, tweets become the game’s "moves".)
To return briefly my problem of personality types, and whether we can find personality in tweets, and twitter (and status update) use practices that correlate with personality types, I think the answer is yes. But it’s neither foolproof nor straightforward. We update and tweet on whim and fancy, mood, and conversationally. Those are practices that fall outside of personality type-casting. I’ve managed to find strong consistencies in how a lot of people update:
- people who tend to describe feelings, moods, or activities (Self-oriented)
- people who solicit a response, address someone else, frequently @name (Other-oriented)
- people who multiply @name, who tweet events they’re at, who they’re with (Relationship/activity-oriented)
I’ve found some fairly consistent example of updates and messages that include:
- identifying with something a person is into (Self is attributed a pastime, goal)
- identifying with a value, cause, political theme (Self is associated with a value)
- identifying with a group, practice, or status sign (Self is attributed desired status)
- positioning and location (indirectly soliciting contact and making Self available)
- third person comment (Self is reflected upon, "judged" or joked about)
- event-specific (what Self is doing)
- mood or feeling (how Self is feeling)
- etc
These and other kinds of status updates and messages seem consistent with the user’s personality type. Now, theoretically, a functioning social system would reveal that personality types that go well together can actually be seen forming networks. Those who like activity should be found with those who are active. Those who identify with attributes of others should be found with those others. Those who em-cee should be seen mentioning those people they find interesting (em-cees can spot the rockstars, tend to talk about them more than their own Selves). And so on. Many many natural couplings and sets of users whose personalities should produce emergent social practices.
I’m very interested in doing this in collaboration with psychologists and have started doing so. Interestingly, social media tends to be a field for social psychologists — and this is more a matter of personality (even clinical) psychologists. Social psych takes on status, social hierarchy, roles and positions — the kinds of things that are common to community. My approach here is to find personality-based combinations and their practices, which is a different tack (is also more user-experience based).
That’s what’s on my mind. Designing and building successful social media tools, applications, and uses around open systems and especially talk-based systems is creating more challenges for design methodology than did the web-based social networks. I think it can be done, but it’s going to be a lot more sociological and psychological than most design approaches are used to.
Adrian Chan is a social media experience expert and analyst. You can follow him on twitter at gravity7.







This is great stuff Allen!
Adrian,
This is great thinking. Your thoughts on the implications of structure (or lack thereof) on self-organizing social interaction and the opportunities it presents has my mind spinning with all kinds of new ideas.
Thank You!
Adrian- This is an impressively thoughtful approach towards user interactions in response to the extent and kind of structure provided by any given social media platform. It’s obvious and natural for behavior to be driven by personality and intent to shape the structure if given the opportunity, yet it’s so implicit it can be easily overlooked. Thanks for making the point.
Interesting discussion topic.
Here is one set of tools that introduce structure in social media: structured wikis
More generally, at the Augmented Social Cognition group of the Palo Alto Research Center (PARC), we are studying structured wikis for research purposes. With structured wikis (or application wikis with structuring functions) we refer to wiki engines enhanced with lightweight programming features and database functionalities. We are focusing primarily, but on only, on novel user interface techniques and interesting new functionalities to organize content (such as wiki templating) or work process (such as (Unified Activity Management, http://www.research.ibm.com/uam or more simply IBM Co-Scripter). Feel free to contact me if you want to know more.
See selection of pointers in this blog post on our research group blog:
http://asc-parc.blogspot.com/2009/01/activities-workflows-and-structured.html
You may be interested in this workshop at CHI 2009:
http://social-mediating-technologies.org/
– gregorio
convertino@parc.com
Very cogent analysis, Adrian, and you’ve opened up a new line of thinking for me. I just finished a project at Stanford, where I was part of a team building out a social network focused on alumni. Extending the legacy social practices into an online space appeared to be straightforward, but in reality there were many decisions to make regarding use cases, paradigms, and basic psychology. Tempering this environment were the various interests of different organizations, within the university and the alumni community, and of course under everything was the current of fundraising and e-commerce, now more critical than ever given the state of nearly every university’s endowment.
Strangely, your comments provoked memories from days as a Mac digital media programmer. In those days (80s-90s) it was called multimedia, but it’s all one space now. Anyway, when writing MIDI and digital audio/video applications, for authors, performers, and end-users, a developer had to constantly accommodate the idea of psychology as it pertains to creativity. Visual objects, usually in the context of a tape transport, were provided to facilitate “recording” user input. Correlating those objects to the model-view-controller architecture so prevalent in today’s buzz-speak was a constant challenge.
Your remarks about sub-systems of user actions, multiple personality types, and classes of messages somehow struck me as connected to the paradigm of creativity and performance. More thoughts to come.
/w