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	<title>CenterNetworks &#187; casual games</title>
	<atom:link href="http://www.centernetworks.com/tag/casual-games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.centernetworks.com</link>
	<description>Web 2 and Social Media News and Reviews</description>
	<lastBuildDate>Fri, 20 Nov 2009 18:54:28 +0000</lastBuildDate>
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		<title>Papa John&#8217;s Goes VR to Boost Pizza Sales</title>
		<link>http://www.centernetworks.com/papa-johns-virtual-reality</link>
		<comments>http://www.centernetworks.com/papa-johns-virtual-reality#comments</comments>
		<pubDate>Tue, 26 May 2009 16:04:44 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.centernetworks.com/?p=15758</guid>
		<description><![CDATA[At the end of 2007 pizza company Papa John&#8217;s announced the ability to order a pizza via a mobile device. Today they are announcing a new game which they call an &#8220;augmented reality game feature&#8221;. The game is part of what looks like a bigger online campaign called Papa John&#8217;s Road Trip.
You take your pizza [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding:15px;" title="pizza" src="http://www.centernetworks.com/images/news/pizza1.jpg" alt="" width="240" height="185" align="left" />At the end of 2007 pizza company Papa John&#8217;s announced the ability to order a <a href="http://www.centernetworks.com/papa-johns-goes-mobile">pizza via a mobile device</a>. Today they are announcing a new game which they call an &#8220;augmented reality game feature&#8221;. The game is part of what looks like a bigger online campaign called <a href="http://www.papasroadtrip.com/virtual-ride/">Papa John&#8217;s Road Trip</a>.</p>
<p>You take your pizza box, turn it upside down, cut out the Camaro car picture, hold it up to your webcam and then play the game using the car picture. You drive around the U.S. and they sprinkle pizza ads in the game.</p>
<p>Seems like a lot of work especially because you may have a piece of the pizza left and won&#8217;t want to cut open the box to get to the special decoder image. You can also printout a game piece from the website.</p>
<p>I like the concept but think it would be more usable if they stuck the game piece to the box rather than having to cutup some cardboard and carry around a greasy, pepper smelling box. In the video below, the woman actually seems to carry the entire pizza box upside down to her office &#8211; HA! The other questions for the agency who got the check to create this game are:</p>
<ul>
<li>does a person who just finished a pizza want offers for more pizza?</li>
<li>to keep playing day after day as they suggest in the video, you would need to keep the pizza box around &#8211; that can&#8217;t be a good thing</li>
</ul>
<p>It&#8217;s all about intent with promotions and since the transaction has already completed, I&#8217;d rather see PJ push to an email signup and keep the game clean. Or at a minimum they should know if the person has played the game for the first time provide no offers and on multiple return trips, then provide offers. They should also be able to tell whether a person is playing via the computer printout or the pizza box.</p>
<p>Here&#8217;s a video of how the game works&#8230;</p>
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<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		</item>
		<item>
		<title>PickTeams &#8211; Group Casual Social Gaming</title>
		<link>http://www.centernetworks.com/pickteams-casual-social-gaming</link>
		<comments>http://www.centernetworks.com/pickteams-casual-social-gaming#comments</comments>
		<pubDate>Fri, 24 Apr 2009 20:23:26 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[nextNY]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[PickTeams]]></category>
		<category><![CDATA[startups]]></category>

		<guid isPermaLink="false">http://www.centernetworks.com/?p=15437</guid>
		<description><![CDATA[NY-based PickTeams offfers a variety of games in a multi-player team format. They focus on college markets across the country. The games include GoCrossCampus (similar to Risk), AlphaBlitz (similar to Boggle) and PocketTowers (similar to capture the flag). Jennifer Schommer from CasualGamerChick has a good review of the new version of PocketTowers.
Apparently the games are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://pickteams.com"><img title="pickteams" src="http://static.centernetworks.com/pickteamsleft.png" alt="" width="200" height="70" align="left" /></a>NY-based <a href="http://pickteams.com">PickTeams</a> offfers a variety of games in a multi-player team format. They focus on college markets across the country. The games include GoCrossCampus (similar to Risk), AlphaBlitz (similar to Boggle) and PocketTowers (similar to capture the flag). Jennifer Schommer from CasualGamerChick <a href="http://casualgamerchick.com/2009/04/13/pockettowers-a-new-type-of-tower-defense-game/">has a good review</a> of the new version of PocketTowers.</p>
<p>Apparently the games are very hot and many rivalries have formed at colleges and universities across the U.S. PickTeams notes that hundreds of schools have teams playing their games. Reading their marketing deck, they call their service &#8220;social gaming&#8221;. I guess we have moved from the term &#8220;casual gaming&#8221; to &#8220;social gaming&#8221;.</p>
<p>They are projecting the following metrics for spring 2009:</p>
<ul>
<li>8 million minutes on the site</li>
<li>1 million chat posts</li>
<li>100,000 dedicated players</li>
<li>10 minutes/session</li>
<li>games lasting 3-8 weeks</li>
</ul>
<p>PickTeams generates revenue from advertising and in-game sponsorships. The company is based in New York and has satellite offices in New Haven and San Francisco.</p>
<p align="center"><img class="alignnone" src="http://static.centernetworks.com/pickteams1.png" alt="" width="500" height="266" /></p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		</item>
		<item>
		<title>AOL Launches PlaySavvy &#8211; Parental Gaming Resource</title>
		<link>http://www.centernetworks.com/playsavvy-aol-gaming</link>
		<comments>http://www.centernetworks.com/playsavvy-aol-gaming#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[AOL]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Quick News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<img border="0" align="left" width="200" src="http://static.centernetworks.com/aolplaysavvyleft.png" alt="aol playsavvy" height="80" />AOL has announced the launch of their latest online content site today. Named <a href="http://www.playsavvy.com">PlaySavvy</a>, the goal is to provide a resource for parents to help them figure out the world of console gaming (no online??). PlaySavvy is part of the GameDaily section of AOL's content network.
</p>
<p>
Libe Goad, Editor-in-Chief, AOL PlaySavvy said, &#34;Playing video games is one of the top pastimes for children these days, almost more than watching TV. We created AOL PlaySavvy to help parents navigate through all the gaming information out there in order to decide what’s appropriate for their children.&#34;
</p>
<p>
PlaySavvy contains content in the following categories: gaming 101 (all about games), FAQ (apparently with feedback from a parental gaming panel), gaming reviews from a parent's perspective but with the kids in mind and how-to articles including how to talk to your kids about gaming.
</p>
<p>
The login functionality uses AOL ids and some of the content is provided by third-parties. While I can't imagine this site doing massive pageviews, it could help keep parents inside the AOL content network longer which is a good thing for AOL. 
</p>]]></description>
			<content:encoded><![CDATA[<p>
<img border="0" align="left" width="200" src="http://static.centernetworks.com/aolplaysavvyleft.png" alt="aol playsavvy" height="80" />AOL has announced the launch of their latest online content site today. Named <a href="http://www.playsavvy.com">PlaySavvy</a>, the goal is to provide a resource for parents to help them figure out the world of console gaming (no online??). PlaySavvy is part of the GameDaily section of AOL&#8217;s content network.
</p>
<p>
Libe Goad, Editor-in-Chief, AOL PlaySavvy said, &quot;Playing video games is one of the top pastimes for children these days, almost more than watching TV. We created AOL PlaySavvy to help parents navigate through all the gaming information out there in order to decide what’s appropriate for their children.&quot;
</p>
<p>
PlaySavvy contains content in the following categories: gaming 101 (all about games), FAQ (apparently with feedback from a parental gaming panel), gaming reviews from a parent&#8217;s perspective but with the kids in mind and how-to articles including how to talk to your kids about gaming.
</p>
<p>
The login functionality uses AOL ids and some of the content is provided by third-parties. While I can&#8217;t imagine this site doing massive pageviews, it could help keep parents inside the AOL content network longer which is a good thing for AOL. 
</p>
<p align="center">
<img border="0" width="450" src="http://static.centernetworks.com/aolplaysavvy1.png" height="349" /></p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		</item>
		<item>
		<title>SGN Launches iPhone Basketball Game</title>
		<link>http://www.centernetworks.com/ibasketball-iphone</link>
		<comments>http://www.centernetworks.com/ibasketball-iphone#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gigaomnews]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Quick News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<img border="0" align="right" style="padding:5px;" width="200" src="http://static.centernetworks.com/sgnbasket.png" alt="ibasketball" height="378" />The <a href="http://www.sgn.com">Social Gaming Network</a> (SGN) has announced the exciting launch of the iBasketball game today. Today's iBasketball release follows <a href="http://ifun.sgn.com/igolf/login">SGN's iGolf</a> release. iBasketball uses the iPhone accelerometer to make playing the game fun. You can pick from &#34;Around the World&#34; or &#34;HORSE&#34; and you can shoot layups and practice drills.
</p>
<p>
The game can connect to an online community of other iPhone iBasketball players and as you take turns it updates the app so you know when your friend got a swish or hit a really tough 3-pointer.
</p>
<p>
I can only imagine what you must look like as you &#34;shoot&#34; your iPhone through the basket and then have to look quickly to see if you made the shot. I could just imagine what Penn Station will look like if there are delays.
</p>
<p>
The iBasketball app is available on the iTunes app store. I am looking forward to iPool, iFishing, iPacMan and iFrogger. The iFrogger should be fun as you get down and jump from pad to pad to cross the river.
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<img border="0" align="right" style="padding:5px;" width="200" src="http://static.centernetworks.com/sgnbasket.png" alt="ibasketball" height="378" />The <a href="http://www.sgn.com">Social Gaming Network</a> (SGN) has announced the exciting launch of the iBasketball game today. Today&#8217;s iBasketball release follows <a href="http://ifun.sgn.com/igolf/login">SGN&#8217;s iGolf</a> release. iBasketball uses the iPhone accelerometer to make playing the game fun. You can pick from &quot;Around the World&quot; or &quot;HORSE&quot; and you can shoot layups and practice drills.
</p>
<p>
The game can connect to an online community of other iPhone iBasketball players and as you take turns it updates the app so you know when your friend got a swish or hit a really tough 3-pointer.
</p>
<p>
I can only imagine what you must look like as you &quot;shoot&quot; your iPhone through the basket and then have to look quickly to see if you made the shot. I could just imagine what Penn Station will look like if there are delays.
</p>
<p>
The iBasketball app is available on the iTunes app store. I am looking forward to iPool, iFishing, iPacMan and iFrogger. The iFrogger should be fun as you get down and jump from pad to pad to cross the river.</p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		</item>
		<item>
		<title>Reflexive Acquired by Amazon</title>
		<link>http://www.centernetworks.com/reflexive-casual-games-acquired-amazon</link>
		<comments>http://www.centernetworks.com/reflexive-casual-games-acquired-amazon#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[acquisitions]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Quick News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<img border="0" align="left" width="170" src="http://www.centernetworks.com/images/sites/amazonleft.png" alt="amazon" height="70" /><a href="http://www.reflexive.com">Reflexive</a> has announced that they have been <a href="http://www.reflexive.com/index.php?PAGE=Blog&#38;BID=169">acquired by Amazon</a>. Reflexive is a maker and distributor of casual games and apparently Amazon will help Reflexive reach a new set of customers for their games. Financial terms of the deal were not disclosed.
</p>
<p>
Reflexive CEO Lars Brubaker noted on the acquisition:
</p>
<blockquote>
	<p>
	As I'm sure you can all imagine this is a very exciting day for us at Reflexive. It means we'll be able to expand our distribution network to include Amazon's amazing distribution channel. With Amazon we will bring a huge new group of customers into play. <br />
	<br />
	At Reflexive we have always prided ourselves on maintaining good relationships with everyone in the industry, and are excited that Amazon shares that philosophy. We intend to provide the best distribution platform anywhere, and to continue working openly with all the participants of the casual games space. Together it is our priority to continue this inclusive attitude going forward. <br />
	<br />
	What this means for all you developers is that it's time to get excited about your future with Reflexive. We can't talk about everything yet, but we'll be in touch shortly with more information. All of the features that you know and love about GameCenterSolution will still be available to you now and in the future, and you can continue to submit games through the Reflexive site. If you have any questions or concerns, please don't hesitate to contact us at developersupport@gamecentersolution.com. 
	</p>
</blockquote>
<p>
I've created enough casual games in my career to know that they were hot, are hot and will continue to be hot. They bring together players, developers, aggregators and advertisers into a unique opportunity where everyone benefits. <a href="http://anawiki.com/sellmoregames/2008/10/21/reflexive-acquired-by-amazoncom/">SellMoreGames</a> and <a href="http://www.gamezebo.com/features/news/reflexive-entertainment-acquired-amazon-com">Gamezebo</a> have more details on the acquisition.
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<img border="0" align="left" width="170" src="http://www.centernetworks.com/images/sites/amazonleft.png" alt="amazon" height="70" /><a href="http://www.reflexive.com">Reflexive</a> has announced that they have been <a href="http://www.reflexive.com/index.php?PAGE=Blog&amp;BID=169">acquired by Amazon</a>. Reflexive is a maker and distributor of casual games and apparently Amazon will help Reflexive reach a new set of customers for their games. Financial terms of the deal were not disclosed.
</p>
<p>
Reflexive CEO Lars Brubaker noted on the acquisition:
</p>
<blockquote>
<p>
	As I&#8217;m sure you can all imagine this is a very exciting day for us at Reflexive. It means we&#8217;ll be able to expand our distribution network to include Amazon&#8217;s amazing distribution channel. With Amazon we will bring a huge new group of customers into play. </p>
<p>	At Reflexive we have always prided ourselves on maintaining good relationships with everyone in the industry, and are excited that Amazon shares that philosophy. We intend to provide the best distribution platform anywhere, and to continue working openly with all the participants of the casual games space. Together it is our priority to continue this inclusive attitude going forward. </p>
<p>	What this means for all you developers is that it&#8217;s time to get excited about your future with Reflexive. We can&#8217;t talk about everything yet, but we&#8217;ll be in touch shortly with more information. All of the features that you know and love about GameCenterSolution will still be available to you now and in the future, and you can continue to submit games through the Reflexive site. If you have any questions or concerns, please don&#8217;t hesitate to contact us at developersupport@gamecentersolution.com.
	</p>
</blockquote>
<p>
I&#8217;ve created enough casual games in my career to know that they were hot, are hot and will continue to be hot. They bring together players, developers, aggregators and advertisers into a unique opportunity where everyone benefits. <a href="http://anawiki.com/sellmoregames/2008/10/21/reflexive-acquired-by-amazoncom/">SellMoreGames</a> and <a href="http://www.gamezebo.com/features/news/reflexive-entertainment-acquired-amazon-com">Gamezebo</a> have more details on the acquisition.</p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		</item>
		<item>
		<title>Snapherd Combines Words, Photos and Mobile In a Game</title>
		<link>http://www.centernetworks.com/snapherd-mobile-photo-game</link>
		<comments>http://www.centernetworks.com/snapherd-mobile-photo-game#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[Quick News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Snapherd]]></category>
		<category><![CDATA[startups]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<a href="http://snapherd.com"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/2/snapherdleft.png" alt="snapherd" height="70" /></a>A new semi-mobile game launched last week named <a href="http://snapherd.com">Snapherd</a>. The idea behind Snapherd is simple: each day they post a word and you submit photos that match how you view the word. Some of the words to-date include: ashamed, debate, empty, exact, and favorite. 
</p>
<p>
Photos can be submitted via email, MMS upload, or traditional upload from your computer. They are giving out prizes to the highest rated photos. Users can leave comments on photos. What makes this interesting to me is that you can see how others view a word or topic. I could see Snapherd adding groups to allow a circle of friends to explore how their views on a topic differ through photos.
</p>
<p>
Snapherd was founded by Joshua Gross. You might remember Joshua from our review of his other startup TapeFailure (now called <a href="http://www.vistrac.com/">Vistrac</a>). When I spoke with Joshua about Snapherd last month, my suggestion was to partner with brands which could help Snapherd grow quickly and virally along with the real possibility of a business model. I could see brands like Coke, Pepsi, Apple, Microsoft, etc. A perfect example would be the &#34;I'm a PC&#34; campaign that Microsoft is currently running. 
</p>
<p align="center">
<img border="0" width="450" src="http://www.centernetworks.com/images/2/snapherd1.png" height="378" />
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://snapherd.com"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/2/snapherdleft.png" alt="snapherd" height="70" /></a>A new semi-mobile game launched last week named <a href="http://snapherd.com">Snapherd</a>. The idea behind Snapherd is simple: each day they post a word and you submit photos that match how you view the word. Some of the words to-date include: ashamed, debate, empty, exact, and favorite.
</p>
<p>
Photos can be submitted via email, MMS upload, or traditional upload from your computer. They are giving out prizes to the highest rated photos. Users can leave comments on photos. What makes this interesting to me is that you can see how others view a word or topic. I could see Snapherd adding groups to allow a circle of friends to explore how their views on a topic differ through photos.
</p>
<p>
Snapherd was founded by Joshua Gross. You might remember Joshua from our review of his other startup TapeFailure (now called <a href="http://www.vistrac.com/">Vistrac</a>). When I spoke with Joshua about Snapherd last month, my suggestion was to partner with brands which could help Snapherd grow quickly and virally along with the real possibility of a business model. I could see brands like Coke, Pepsi, Apple, Microsoft, etc. A perfect example would be the &quot;I&#8217;m a PC&quot; campaign that Microsoft is currently running. 
</p>
<p align="center">
<img border="0" width="450" src="http://www.centernetworks.com/images/2/snapherd1.png" height="378" /></p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		</item>
		<item>
		<title>GPS Mission Lets You Create Instant Mobile Location Gaming</title>
		<link>http://www.centernetworks.com/gps-mission-mobile-gps-gaming</link>
		<comments>http://www.centernetworks.com/gps-mission-mobile-gps-gaming#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GPS Mission]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Quick News]]></category>
		<category><![CDATA[SCVNGR]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<a href="http://gpsmission.com"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/2/gpsmissionleft.png" alt="gps mission" height="70" /></a>Earlier this month we reviewed mobile scavenger hunt game platform <a href="http://www.centernetworks.com/scvngr-interactive-mobile-gaming-scavenger-hunt">SCVNGR</a>. Today, via <a href="http://www.asourceofinspiration.com/2008/09/20/gps-mission/">Source of Inspiration</a>, I found <a href="http://gpsmission.com/">GPS Mission</a>. Germany-based GPS Mission allows you to create games using the GPS functions on many mobile phones. 
</p>
<p>
Here's how GPS Mission works: You create a mission for your friends to travel through. Each winner receives &#34;gold&#34; which helps them move up the leaderboard. Here's an example of a mission from San Francisco named the <a href="http://gpsmission.com/gps-mission/mission/3173-Nob-Hill-Gold-Rush">Nob Hill Gold Rush</a>. 
</p>
<p>
What's great about both GPS Mission and SCVNGR is that the games are played outside. This falls in line with my article the other day about the <a href="http://www.centernetworks.com/iphone-airplane-mode-offline-applications">airplane mode</a> function on cell phones. While the phones must be on to play the game, players are outside and away from the desk getting exercise, social interaction and sunlight.
</p>
<p align="center">
<img border="0" width="400" src="http://www.centernetworks.com/images/2/gpsmission1.png" height="220" />
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://gpsmission.com"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/2/gpsmissionleft.png" alt="gps mission" height="70" /></a>Earlier this month we reviewed mobile scavenger hunt game platform <a href="http://www.centernetworks.com/scvngr-interactive-mobile-gaming-scavenger-hunt">SCVNGR</a>. Today, via <a href="http://www.asourceofinspiration.com/2008/09/20/gps-mission/">Source of Inspiration</a>, I found <a href="http://gpsmission.com/">GPS Mission</a>. Germany-based GPS Mission allows you to create games using the GPS functions on many mobile phones.
</p>
<p>
Here&#8217;s how GPS Mission works: You create a mission for your friends to travel through. Each winner receives &quot;gold&quot; which helps them move up the leaderboard. Here&#8217;s an example of a mission from San Francisco named the <a href="http://gpsmission.com/gps-mission/mission/3173-Nob-Hill-Gold-Rush">Nob Hill Gold Rush</a>.
</p>
<p>
What&#8217;s great about both GPS Mission and SCVNGR is that the games are played outside. This falls in line with my article the other day about the <a href="http://www.centernetworks.com/iphone-airplane-mode-offline-applications">airplane mode</a> function on cell phones. While the phones must be on to play the game, players are outside and away from the desk getting exercise, social interaction and sunlight.
</p>
<p align="center">
<img border="0" width="400" src="http://www.centernetworks.com/images/2/gpsmission1.png" height="220" /></p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
			<wfw:commentRss>http://www.centernetworks.com/gps-mission-mobile-gps-gaming/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>SCVNGR &#8211; Interactive Mobile Gaming &#8211; DreamIT Funding Day</title>
		<link>http://www.centernetworks.com/scvngr-interactive-mobile-gaming-scavenger-hunt</link>
		<comments>http://www.centernetworks.com/scvngr-interactive-mobile-gaming-scavenger-hunt#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[DreamIT]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Quick News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[SCVNGR]]></category>
		<category><![CDATA[startups]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<a href="http://www.scvngr.mobi/"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/2/scvngrleft.png" alt="SCVNGR" height="70" />SCVNGR</a> is one of the companies in the <a href="http://www.centernetworks.com/tag/dreamit">DreamIT startup incubator</a>. SCVNGR describes their service as an &#34;on-demand interactive mobile platform&#34;. What this really means is that they help companies and other groups create scavenger hunt games. 
</p>
<p>
The actual game works very similar to any scavenger hunt but with more intelligence. Because everything is sent back via text message to SCVNGR, the system can appropriately send people to the next items and make sure that different groups are doing different things. A variety of commands can be sent via the moble to get tips, hints and current team scoring. The Web application is used to setup the actual scavenger hunt.
</p>
<p>
To-date the company has generated $25,000 in revenues including over $10,000 from a deal with a Philadelphia jewelry store. SCVNGR is currently targeting the university market segment and is expanding to the museum segment.  
</p>
<p>
SCVNGR has raised $125k to-date and they are looking for $650,000 for team expansion, technology and sales/business development. 
</p>
<p>
<a href="http://www.flickr.com/photos/allen074/2828242525/" title="IMG_5455 by allen074, on Flickr"><img width="500" src="http://farm4.static.flickr.com/3206/2828242525_c4648d337e.jpg" alt="IMG_5455" height="375" /></a> 
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.scvngr.mobi/"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/2/scvngrleft.png" alt="SCVNGR" height="70" />SCVNGR</a> is one of the companies in the <a href="http://www.centernetworks.com/tag/dreamit">DreamIT startup incubator</a>. SCVNGR describes their service as an &quot;on-demand interactive mobile platform&quot;. What this really means is that they help companies and other groups create scavenger hunt games.
</p>
<p>
The actual game works very similar to any scavenger hunt but with more intelligence. Because everything is sent back via text message to SCVNGR, the system can appropriately send people to the next items and make sure that different groups are doing different things. A variety of commands can be sent via the moble to get tips, hints and current team scoring. The Web application is used to setup the actual scavenger hunt.
</p>
<p>
To-date the company has generated $25,000 in revenues including over $10,000 from a deal with a Philadelphia jewelry store. SCVNGR is currently targeting the university market segment and is expanding to the museum segment. 
</p>
<p>
SCVNGR has raised $125k to-date and they are looking for $650,000 for team expansion, technology and sales/business development.
</p>
<p>
<a href="http://www.flickr.com/photos/allen074/2828242525/" title="IMG_5455 by allen074, on Flickr"><img width="500" src="http://farm4.static.flickr.com/3206/2828242525_c4648d337e.jpg" alt="IMG_5455" height="375" /></a></p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
			<wfw:commentRss>http://www.centernetworks.com/scvngr-interactive-mobile-gaming-scavenger-hunt/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Beat Usain Bolt and You Can Too</title>
		<link>http://www.centernetworks.com/usain-bolt-puma-running-game</link>
		<comments>http://www.centernetworks.com/usain-bolt-puma-running-game#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Olympics]]></category>
		<category><![CDATA[Quick News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<a href="http://en.wikipedia.org/wiki/Usain_Bolt">Usain Bolt</a> bolted his way into the Olympics winning gold medals in the events he competed in. Apparently he's like the fastest man on earth. And now thanks to Puma (his sponsor), you can attempt to beat him at his own game. Puma has created a casual game that lets you challenge Bolt in a race. You race using your fingers, he races using his feet. I was able to beat him because I am a master of the arrow keys. You see I played Track 'n Field all the time growing up so I was prepared for this world record holder. <a href="http://www.pumarunning.com/#EN/running/content/side/youVsBOLT">Play the game</a> on Puma's site. 
</p>
<p align="center">
<img border="0" width="450" src="http://www.centernetworks.com/images/2/puma1.png" alt="bolt usain" height="243" /> 
</p>
<p>
The only thing Puma did wrong is not allowing the game to be embedded outside of the Puma Web site. This would have easily spread the game, Bolt and Puma further than keeping the game locked up on the site will. The game is a smart move for Puma and Bolt. Now that the Olympic Games are over, Bolt will slowly fade out of the spotlight. The game can keep him top-of-mind for casual game players and Puma Shoppers. 
</p>
<p align="center">
<img border="0" width="450" src="http://www.centernetworks.com/images/2/puma2.png" height="243" /> 
</p>
<p>
This game should see millions of plays a day if it gets the kind of traffic similar games I produced did. It's a quick play and is addicting to hit the leaderboard. <strong class="highlight">Can you beat my time above?</strong> Leave a comment with your best score. 
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://en.wikipedia.org/wiki/Usain_Bolt">Usain Bolt</a> bolted his way into the Olympics winning gold medals in the events he competed in. Apparently he&#8217;s like the fastest man on earth. And now thanks to Puma (his sponsor), you can attempt to beat him at his own game. Puma has created a casual game that lets you challenge Bolt in a race. You race using your fingers, he races using his feet. I was able to beat him because I am a master of the arrow keys. You see I played Track &#8216;n Field all the time growing up so I was prepared for this world record holder. <a href="http://www.pumarunning.com/#EN/running/content/side/youVsBOLT">Play the game</a> on Puma&#8217;s site.
</p>
<p align="center">
<img border="0" width="450" src="http://www.centernetworks.com/images/2/puma1.png" alt="bolt usain" height="243" />
</p>
<p>
The only thing Puma did wrong is not allowing the game to be embedded outside of the Puma Web site. This would have easily spread the game, Bolt and Puma further than keeping the game locked up on the site will. The game is a smart move for Puma and Bolt. Now that the Olympic Games are over, Bolt will slowly fade out of the spotlight. The game can keep him top-of-mind for casual game players and Puma Shoppers.
</p>
<p align="center">
<img border="0" width="450" src="http://www.centernetworks.com/images/2/puma2.png" height="243" />
</p>
<p>
This game should see millions of plays a day if it gets the kind of traffic similar games I produced did. It&#8217;s a quick play and is addicting to hit the leaderboard. <strong class="highlight">Can you beat my time above?</strong> Leave a comment with your best score.</p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
			<wfw:commentRss>http://www.centernetworks.com/usain-bolt-puma-running-game/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Report: Gaming Now Mainstream Entertainment</title>
		<link>http://www.centernetworks.com/gaming-mainstream-casual-games</link>
		<comments>http://www.centernetworks.com/gaming-mainstream-casual-games#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Insights]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<img border="0" align="left" width="150" src="http://www.centernetworks.com/images/2/esaleft.png" alt="esa" height="122" />The <a href="http://www.theesa.com/">Entertainment Software Association</a> is out today with a <a href="http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf">new report</a> about video game usage in the U.S. It's a very interesting read and discusses a variety of items including purchase intent, demographic data, online gaming activity, and which games are most popular. 
</p>
<p>
I've created a number of online <a href="http://www.centernetworks.com/tag/casual-games">casual games</a> over the past 10 years that had millions of plays a day. I was always a bit shocked at how game players (especially female players) interacted with the advertising we injected into the games. 
</p>
<p>
Some of the highlights from the report include: 
</p>
<ul>
	<li>The average game player is 35 years old</li>
	<li>40% of game players are women, 60% are men</li>
	<li>26% of gamers are over 50</li>
	<li>Halo 3 is the most popular video game over the past year; World of Warcraft is the most popular computer game</li>
	<li>47% of online gaming is in one of these categories: Puzzle/Board/Game Show/Trivia/Card </li>
	<li>41% of Americans have purchased or plan to purchase one or more games in 2008. </li>
</ul>
]]></description>
			<content:encoded><![CDATA[<p>
<img border="0" align="left" width="150" src="http://www.centernetworks.com/images/2/esaleft.png" alt="esa" height="122" />The <a href="http://www.theesa.com/">Entertainment Software Association</a> is out today with a <a href="http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf">new report</a> about video game usage in the U.S. It&#8217;s a very interesting read and discusses a variety of items including purchase intent, demographic data, online gaming activity, and which games are most popular.
</p>
<p>
I&#8217;ve created a number of online <a href="http://www.centernetworks.com/tag/casual-games">casual games</a> over the past 10 years that had millions of plays a day. I was always a bit shocked at how game players (especially female players) interacted with the advertising we injected into the games.
</p>
<p>
Some of the highlights from the report include:
</p>
<ul>
<li>The average game player is 35 years old</li>
<li>40% of game players are women, 60% are men</li>
<li>26% of gamers are over 50</li>
<li>Halo 3 is the most popular video game over the past year; World of Warcraft is the most popular computer game</li>
<li>47% of online gaming is in one of these categories: Puzzle/Board/Game Show/Trivia/Card </li>
<li>41% of Americans have purchased or plan to purchase one or more games in 2008. </li>
</ul>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
			<wfw:commentRss>http://www.centernetworks.com/gaming-mainstream-casual-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EA Goes Live With Scrabble on Facebook for U.S. and Canada; Get Your Q&#8217;s and Z&#8217;s Ready!</title>
		<link>http://www.centernetworks.com/scrabble-facebook-ea-mattel</link>
		<comments>http://www.centernetworks.com/scrabble-facebook-ea-mattel#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Quick News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<img border="0" align="left" width="110" src="http://www.centernetworks.com/images/2/ealeft.png" alt="EA" height="105" />For all of you looking for a triple-word score, rejoice! Scrabble is now officially on Facebook in the U.S. and in Canada. SCRABBLE from EA on Facebook Platform will be the first EA Hasbro-licensed property to go live on a social networking site. Scrabble is a very complicated game - not just on the board but with regards to the property rights as well. 
</p>
<p>
<strong><img border="0" align="right" width="42" src="http://www.centernetworks.com/images/2/scrabble.png" alt="Scrabble" height="206" style="padding: 15px" />Update:</strong> I can't find Scrabble on Facebook as of yet. Perhaps EA and Mattel shouldn't put out press releases until said game is live? 
</p>
<p>
<a href="http://www.marketingpilgrim.com/2008/04/scrabulous-battle-heating-up-scrabble-launches-own-app.html">Jordan over at Marketing Pilgrim</a> has a look from April into who owns what. Basically Mattel owns the Scrabble rights outside the U.S. and Canada and they launched a Facebook version in April. Today's announcement brings Scrabble to the worldwide Facebook audience. What's silly is that two development teams built the same game - what a waste of company resources. 
</p>
<p>
Back in January, <a href="http://www.techcrunch.com/2008/01/22/as-tonights-deadline-for-scrabulous-shutdown-or-sale-looms-zynga-might-be-next/">Erick looked</a> at Scrabulous and how the Facebook community came together to attempt to save the game. He noted that the  “Save Scrabulous” group has over 46,000 Facebook members. 
</p>
<p>
<a href="http://www.labnol.org/internet/favorites/scrabble-game-facebook-adsense-success-story/3042/">Amit has a good look</a> at how Scrabulous developers Jayant Agarwalla and Rajat Agarwalla, monetize their casual game using Google AdSense to the tune of $20,000 a month. Today's announcement certainly will hurt - to what extent is still unknown. 
</p>
<p>
EA and Mattel have also announced that Scrabble is available on the Pogo games network. The Pogo version will have additional hidden features that aren't available in the Facebook version. 
</p>
<p>
In case you are wondering how some tech blogs would do in Scrabble, here you go: 
</p>
<ul>
	<li><a href="http://www.alleyinsider.com">SiliconAlleyInsider</a> - 25 </li>
	<li>CenterNetworks - 23</li>
	<li><a href="http://www.techcrunch.com">TechCrunch</a> - 22</li>
	<li><a href="http://readwriteweb.com">Readwriteweb</a> - 21</li>
	<li><a href="http://www.inquisitr.com">Inquisitr</a> - 18 (got the big Q but nothing else to boost)</li>
	<li><a href="http://www.venturebeat.com">Venturebeat</a> - 16</li>
	<li><a href="http://www.mashable.com">Mashable</a> - 15</li>
	<li><a href="http://www.webware.com">Webware</a> - 14</li>
	<li><a href="http://www.profy.com">Profy</a> - 13</li>
	<li><a href="http://www.gigaom.com">Gigaom</a> - 10</li>
</ul>
<p>
(yes i get that the sites all have a different number of letters, just smile geez) 
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<img border="0" align="left" width="110" src="http://www.centernetworks.com/images/2/ealeft.png" alt="EA" height="105" />For all of you looking for a triple-word score, rejoice! Scrabble is now officially on Facebook in the U.S. and in Canada. SCRABBLE from EA on Facebook Platform will be the first EA Hasbro-licensed property to go live on a social networking site. Scrabble is a very complicated game &#8211; not just on the board but with regards to the property rights as well.
</p>
<p>
<strong><img border="0" align="right" width="42" src="http://www.centernetworks.com/images/2/scrabble.png" alt="Scrabble" height="206" style="padding: 15px" />Update:</strong> I can&#8217;t find Scrabble on Facebook as of yet. Perhaps EA and Mattel shouldn&#8217;t put out press releases until said game is live?
</p>
<p>
<a href="http://www.marketingpilgrim.com/2008/04/scrabulous-battle-heating-up-scrabble-launches-own-app.html">Jordan over at Marketing Pilgrim</a> has a look from April into who owns what. Basically Mattel owns the Scrabble rights outside the U.S. and Canada and they launched a Facebook version in April. Today&#8217;s announcement brings Scrabble to the worldwide Facebook audience. What&#8217;s silly is that two development teams built the same game &#8211; what a waste of company resources.
</p>
<p>
Back in January, <a href="http://www.techcrunch.com/2008/01/22/as-tonights-deadline-for-scrabulous-shutdown-or-sale-looms-zynga-might-be-next/">Erick looked</a> at Scrabulous and how the Facebook community came together to attempt to save the game. He noted that the  “Save Scrabulous” group has over 46,000 Facebook members.
</p>
<p>
<a href="http://www.labnol.org/internet/favorites/scrabble-game-facebook-adsense-success-story/3042/">Amit has a good look</a> at how Scrabulous developers Jayant Agarwalla and Rajat Agarwalla, monetize their casual game using Google AdSense to the tune of $20,000 a month. Today&#8217;s announcement certainly will hurt &#8211; to what extent is still unknown.
</p>
<p>
EA and Mattel have also announced that Scrabble is available on the Pogo games network. The Pogo version will have additional hidden features that aren&#8217;t available in the Facebook version.
</p>
<p>
In case you are wondering how some tech blogs would do in Scrabble, here you go:
</p>
<ul>
<li><a href="http://www.alleyinsider.com">SiliconAlleyInsider</a> &#8211; 25 </li>
<li>CenterNetworks &#8211; 23</li>
<li><a href="http://www.techcrunch.com">TechCrunch</a> &#8211; 22</li>
<li><a href="http://readwriteweb.com">Readwriteweb</a> &#8211; 21</li>
<li><a href="http://www.inquisitr.com">Inquisitr</a> &#8211; 18 (got the big Q but nothing else to boost)</li>
<li><a href="http://www.venturebeat.com">Venturebeat</a> &#8211; 16</li>
<li><a href="http://www.mashable.com">Mashable</a> &#8211; 15</li>
<li><a href="http://www.webware.com">Webware</a> &#8211; 14</li>
<li><a href="http://www.profy.com">Profy</a> &#8211; 13</li>
<li><a href="http://www.gigaom.com">Gigaom</a> &#8211; 10</li>
</ul>
<p>
(yes i get that the sites all have a different number of letters, just smile geez)</p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
			<wfw:commentRss>http://www.centernetworks.com/scrabble-facebook-ea-mattel/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AARP Launches Seniors Online Gaming Portal</title>
		<link>http://www.centernetworks.com/aarp-gaming-portal</link>
		<comments>http://www.centernetworks.com/aarp-gaming-portal#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[AARP]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Quick News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<img border="0" align="left" width="200" src="http://www.centernetworks.com/images/1/aarpleft.png" alt="AARP" height="70" />Back during my corporate years, we created many casual games for women and children. The amount of time both groups were willing to spend playing each game and watching our commercials between games was amazing. Today I learned that the AARP (association to help retired people) <a href="http://www.20plus30.com/blog/2008/06/aarp-launches-new-games-web-portal.html">launched</a> a <a href="http://games.aarp.org/">gaming portal</a> last week. 
</p>
<p>
The VP for AARP’s Web Strategy and Operations says: &#34;Boomers on the Internet spend more than 100 minutes of their leisure time per week playing video or computer games online.” I know that my mother won't go to sleep until she wins at solitaire and I've seen that take hours. 
</p>
<p>
The games are mostly puzzle games and the top game currently is <a href="http://games.aarp.org/games/mahjongg-toy-chest.aspx" class="LBBT"><span style="color: #0570ad">Mahjongg Toy Chest </span></a>with over 11,890,013 game plays to-date. It should be noted that the AARP game portal is a white label solution and my guess is that those numbers come from all plays across all networks. In any event, 2 bam, 3 crack!
</p>
<p>
What a smart idea this is for AARP. Get the seniors playing games and feed them important health information, deals, discounts and other marketing messages for AARP products. 
</p>
<p>
It's easy when you decide to work on a startup to only think about your demographic or whatever demographic the bloggers are discussing. But remember that there are so many other sets of people that can be marketed to. In this case, the 50+ set have lots of money to burn. 
</p>
<div style="text-align: center">
<img border="0" width="350" src="http://www.centernetworks.com/images/1/aarp1.png" height="271" /> 
</div>
]]></description>
			<content:encoded><![CDATA[<p>
<img border="0" align="left" width="200" src="http://www.centernetworks.com/images/1/aarpleft.png" alt="AARP" height="70" />Back during my corporate years, we created many casual games for women and children. The amount of time both groups were willing to spend playing each game and watching our commercials between games was amazing. Today I learned that the AARP (association to help retired people) <a href="http://www.20plus30.com/blog/2008/06/aarp-launches-new-games-web-portal.html">launched</a> a <a href="http://games.aarp.org/">gaming portal</a> last week.
</p>
<p>
The VP for AARP’s Web Strategy and Operations says: &quot;Boomers on the Internet spend more than 100 minutes of their leisure time per week playing video or computer games online.” I know that my mother won&#8217;t go to sleep until she wins at solitaire and I&#8217;ve seen that take hours.
</p>
<p>
The games are mostly puzzle games and the top game currently is <a href="http://games.aarp.org/games/mahjongg-toy-chest.aspx" class="LBBT"><span style="color: #0570ad">Mahjongg Toy Chest </span></a>with over 11,890,013 game plays to-date. It should be noted that the AARP game portal is a white label solution and my guess is that those numbers come from all plays across all networks. In any event, 2 bam, 3 crack!
</p>
<p>
What a smart idea this is for AARP. Get the seniors playing games and feed them important health information, deals, discounts and other marketing messages for AARP products.
</p>
<p>
It&#8217;s easy when you decide to work on a startup to only think about your demographic or whatever demographic the bloggers are discussing. But remember that there are so many other sets of people that can be marketed to. In this case, the 50+ set have lots of money to burn.
</p>
<div style="text-align: center">
<img border="0" width="350" src="http://www.centernetworks.com/images/1/aarp1.png" height="271" />
</div>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Burst Media Out With Another Ad Network: Niche Online Gamers</title>
		<link>http://www.centernetworks.com/burst-gamers-vertical-ad-network</link>
		<comments>http://www.centernetworks.com/burst-gamers-vertical-ad-network#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Burst Media]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Quick News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<a href="http://www.burstmedia.com"><img border="0" align="left" width="170" src="http://www.centernetworks.com/images/sites/burstmedialeft.png" alt="Burst Media" height="60" />Burst Media</a> continues their YAAN (yet another ad network) rollout today with the launch of the niche online gamers vertical ad network. This follows the <a href="http://www.centernetworks.com/burst-launches-trendsetters-ad-network">trendsetters ad network</a>, <a href="http://www.centernetworks.com/burst-media-launches-moms-network">moms ad network</a>, <a href="http://www.centernetworks.com/burst-media-launches-food-ad-network">food ad network</a>, <a href="http://www.centernetworks.com/burst-early-adopter-network-launches">early adopters ad network</a>, and the <a href="http://www.centernetworks.com/burst-family-travelers-ad-network">family travelers ad network</a>. Does there come a point when there are so many ad networks that it spreads the company so thin and makes it difficult to sell across all of these new networks? 
</p>
<p>
Burst describes today's new ad network, &#34;The Burst Gamers Network's young, predominantly male, audience is technologically savvy, passionate about digital and video games and has an appetite for a host of products and services -- ranging from electronic gadgets and entertainment to snack foods and the hottest sneaker styles.&#34; They will be hand selecting sites to become part of the network. 
</p>
<p>
Burst also notes that they will offer new creative formats including: widgets, video cubes, storytelling modules, and mobile display ads. I've never seen any campaigns in these formats in 12 years with the company. If they are able to sell more 2008-ish formats, that's a good thing.
</p>
<p>
We are part of the early adopters ad network but so far no campaigns have come our way. I've moved most of our inventory to Tribal Fusion as they seem to be the best of the remnant compaign providers. I want Burst to succeed - I almost feel like after being with them for 10+ years that I have a vested interest (yet of cours no financial interest). As I've written so many times before, Burst is still stuck in 1998. Sometimes you have to realize that it's time for a new playbook, the old one won't work no matter how you turn it. 
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.burstmedia.com"><img border="0" align="left" width="170" src="http://www.centernetworks.com/images/sites/burstmedialeft.png" alt="Burst Media" height="60" />Burst Media</a> continues their YAAN (yet another ad network) rollout today with the launch of the niche online gamers vertical ad network. This follows the <a href="http://www.centernetworks.com/burst-launches-trendsetters-ad-network">trendsetters ad network</a>, <a href="http://www.centernetworks.com/burst-media-launches-moms-network">moms ad network</a>, <a href="http://www.centernetworks.com/burst-media-launches-food-ad-network">food ad network</a>, <a href="http://www.centernetworks.com/burst-early-adopter-network-launches">early adopters ad network</a>, and the <a href="http://www.centernetworks.com/burst-family-travelers-ad-network">family travelers ad network</a>. Does there come a point when there are so many ad networks that it spreads the company so thin and makes it difficult to sell across all of these new networks?
</p>
<p>
Burst describes today&#8217;s new ad network, &quot;The Burst Gamers Network&#8217;s young, predominantly male, audience is technologically savvy, passionate about digital and video games and has an appetite for a host of products and services &#8212; ranging from electronic gadgets and entertainment to snack foods and the hottest sneaker styles.&quot; They will be hand selecting sites to become part of the network.
</p>
<p>
Burst also notes that they will offer new creative formats including: widgets, video cubes, storytelling modules, and mobile display ads. I&#8217;ve never seen any campaigns in these formats in 12 years with the company. If they are able to sell more 2008-ish formats, that&#8217;s a good thing.
</p>
<p>
We are part of the early adopters ad network but so far no campaigns have come our way. I&#8217;ve moved most of our inventory to Tribal Fusion as they seem to be the best of the remnant compaign providers. I want Burst to succeed &#8211; I almost feel like after being with them for 10+ years that I have a vested interest (yet of cours no financial interest). As I&#8217;ve written so many times before, Burst is still stuck in 1998. Sometimes you have to realize that it&#8217;s time for a new playbook, the old one won&#8217;t work no matter how you turn it.</p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fyrebug Lets You Create Personalized Flash Games</title>
		<link>http://www.centernetworks.com/fyrebug-flash-game-creator</link>
		<comments>http://www.centernetworks.com/fyrebug-flash-game-creator#comments</comments>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[casual games]]></category>
		<category><![CDATA[Fyrebug]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<a href="http://www.fyrebug.com/index.php"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/1/fyrebugleft.png" alt="Fyrebug" height="65" />Fyrebug</a> offers you a simple way to create a customized flash game with your own photos and music. I found the process of creating a game simple and easy.  Ads are served after each game has completed and the ads are served by MochiAds. Since you will want to play more than once, you will watch the ad.
</p>
<p>
The game creator is a flash application which walks you through the steps to create the customized game. Fyrebug offers about 40 games that can be customized. For some reason, the boxing game appears to be the most popular game to customize. Games can be shared and embedded. I've embedded a sample game below. 
</p>
<p>
The Fyrebug customized <a href="http://www.fyrebug.com/tonsofgames/">game gallery</a> shows about 100 games that have been created. The games are on the very basic side and probably won't appeal to high-end gamers. But if you want to beat up your favorite blogger, Fyrebug works perfectly.
</p>
<p>
<a href="http://indiestartups.com/startup-information/fyrebugcom-make-your-own-viral-games">Jon at IndieStartups</a> spoke with the Fyrebug founders regarding how he came up with the idea. Co-founder Jonathan Widro said, &#34;My partner and I were working at 4kids Entertainment, and worked closely with flash games. We came up with the idea for Fyrebug, but kids cant upload their own images, so we decided to pursue the idea on our own.&#34;
</p>]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://www.fyrebug.com/index.php"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/1/fyrebugleft.png" alt="Fyrebug" height="65" />Fyrebug</a> offers you a simple way to create a customized flash game with your own photos and music. I found the process of creating a game simple and easy.  Ads are served after each game has completed and the ads are served by MochiAds. Since you will want to play more than once, you will watch the ad.
</p>
<p>
The game creator is a flash application which walks you through the steps to create the customized game. Fyrebug offers about 40 games that can be customized. For some reason, the boxing game appears to be the most popular game to customize. Games can be shared and embedded. I&#8217;ve embedded a sample game below. 
</p>
<p>
The Fyrebug customized <a href="http://www.fyrebug.com/tonsofgames/">game gallery</a> shows about 100 games that have been created. The games are on the very basic side and probably won&#8217;t appeal to high-end gamers. But if you want to beat up your favorite blogger, Fyrebug works perfectly.
</p>
<p>
<a href="http://indiestartups.com/startup-information/fyrebugcom-make-your-own-viral-games">Jon at IndieStartups</a> spoke with the Fyrebug founders regarding how he came up with the idea. Co-founder Jonathan Widro said, &quot;My partner and I were working at 4kids Entertainment, and worked closely with flash games. We came up with the idea for Fyrebug, but kids cant upload their own images, so we decided to pursue the idea on our own.&quot;
</p>
<p align="center">
<object width=425 height=400><param name=movie value=http://www.fyrebug.com/embed.php?gameid=1416></param><param name=wmode value=window></param><param name=allowFullScreen value=true></param><embed src=http://www.fyrebug.com/embed.php?gameid=1416 type=application/x-shockwave-flash wmode=window allowFullScreen=true width=425 height=400></embed></object><br /><a href='http://www.fyrebug.com/welcome.php?gameid=1416'>Click here to make your own Fyrebug game</a></p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Zynga Opens Social Game Network To Developers</title>
		<link>http://www.centernetworks.com/zynga-opens-developer-game-network</link>
		<comments>http://www.centernetworks.com/zynga-opens-developer-game-network#comments</comments>
		<pubDate>Thu, 14 Feb 2008 11:51:50 +0000</pubDate>
		<dc:creator>Allen Stern</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Quick News]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>
<a href="http://Zynga.com"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/1/zyngaleft.png" alt="Zynga" height="80" /></a>Social networking game provider <a href="http://Zynga.com">Zynga</a> is announcing today that they are opening their network to third-party developers and publishers. Zynga claims to be the largest social game network with 1.3 million daily active users and 20 million registered users. (it's nice to see a company share active numbers) 
</p>
<p>
Current publishers include: Facebook, Bebo, Friendster, meebo and soon MySpace will be added. The initial third-party games announced includes Sierra Online<span id="bwanpa3">’</span>s web games <i>Capital Defense</i> and <i>Boogie Bunnies</i> and Come2Play<span id="bwanpa4">’</span>s <i>Backgammon</i> and Bigpoint<span id="bwanpa5">’</span>s two most popular games <i>Dark Orbit</i> and <i>Sea Fight</i>. 
</p>
<p>
While not mentioned in the press release, apparently other large social networks could become publishers for Zynga as well.
</p>
<p>
So here's how this works... if you are a casual game developer trying to market your game on Facebook, you could either do it yourself or sign on with Zynga and let them promote the game for you. If you promote it yourself, any income you generate is your own. With the Zynga deal, you share in the revenue generated by your games but you have a higher probability of making your game sticky as Zynga will be promoting it. 
</p>
<p>
The company has raised $10 million from a variety of companies including NY-based Union Square Ventures. The company is in <a href="http://www.zynga.com/jobs.php">heavy hire mode</a>. 
</p>
<p>
While I still believe 2008 is the year of the widget, casual gaming is right up there too. 
</p>
]]></description>
			<content:encoded><![CDATA[<p>
<a href="http://Zynga.com"><img border="0" align="left" width="200" src="http://www.centernetworks.com/images/1/zyngaleft.png" alt="Zynga" height="80" /></a>Social networking game provider <a href="http://Zynga.com">Zynga</a> is announcing today that they are opening their network to third-party developers and publishers. Zynga claims to be the largest social game network with 1.3 million daily active users and 20 million registered users. (it&#8217;s nice to see a company share active numbers)
</p>
<p>
Current publishers include: Facebook, Bebo, Friendster, meebo and soon MySpace will be added. The initial third-party games announced includes Sierra Online<span id="bwanpa3">’</span>s web games <i>Capital Defense</i> and <i>Boogie Bunnies</i> and Come2Play<span id="bwanpa4">’</span>s <i>Backgammon</i> and Bigpoint<span id="bwanpa5">’</span>s two most popular games <i>Dark Orbit</i> and <i>Sea Fight</i>.
</p>
<p>
While not mentioned in the press release, apparently other large social networks could become publishers for Zynga as well.
</p>
<p>
So here&#8217;s how this works&#8230; if you are a casual game developer trying to market your game on Facebook, you could either do it yourself or sign on with Zynga and let them promote the game for you. If you promote it yourself, any income you generate is your own. With the Zynga deal, you share in the revenue generated by your games but you have a higher probability of making your game sticky as Zynga will be promoting it.
</p>
<p>
The company has raised $10 million from a variety of companies including NY-based Union Square Ventures. The company is in <a href="http://www.zynga.com/jobs.php">heavy hire mode</a>.
</p>
<p>
While I still believe 2008 is the year of the widget, casual gaming is right up there too.</p>
<br /><strong>CenterNetworks Partner:</strong> Check out <a href="http://www.cloudcontacts.com">CloudContacts</a> for your <a href="http://www.cloudcontacts.com">business card</a> transcription and scanning needs.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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